Gamevil, one of the most well-known and profitable developers out of Korea have announced that they predict sales of $113 million for 2014. The company recently released their figures from the 2013 financial year, showing an increase of an incredible 16% from the previous year. As of December 31st 2013, Gamevil’s sales reached $76.4 million, a notable increase from their previous years in development. This increase saw the company gaining a net profit of $13.2 million in 2013 alone. When figures such as these are announced, all producers and developers in the mobile gaming industry are asking the question, “What was the lead up to this great accomplishment?” Learning from the success of fellow developers can help up and coming talent to perfect their mobile marketing techniques and even game-play style, to ensure that their iOS and Android applications are also one for the record books.
Over the past year, the international sales through Gamevil have drastically increased and industry professionals see this as the main reason for their financial gain. While many of the company’s apps were highly ranked within the Korean market, in 2013 the company managed to spread the love world-wide, reaching international audiences that had yet to experience their mobile games in the past. While Zenonia Online performed well in the Korean market, other hit titles that reached international rankings included Dynasty Warlord and Legend of Master Online. While reaching a global market has played a major role in ensuring the developers success, Gamevil has announced the release of at least 30 new games in 2014 – and we all know that multiple game releases across the board is a major contributing factor to better exposure and greater profitability – a smart way to monetise apps across both iOS and Android mobile platforms.
For the coming year, Gamevil is planning to join forces with Com2Us in a bid to reach their predicted sales target for 2014, of $113 million. The reputable Hub Services that Com2Us can provide to Gamevil is likely to create an international mobile games platform, when combined with the already successful Gamevil Circle – a collaboration that is predicted to be one of the smartest, and most profitable, moves for both companies in the coming year.